tag:blogger.com,1999:blog-327484429725532216.post8372281954604633108..comments2023-11-05T03:25:53.239-08:00Comments on Drake's Flames: Miniatures Game Review - AT43: Operation DamoclesUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-327484429725532216.post-70887236620150559942011-09-01T10:12:03.314-07:002011-09-01T10:12:03.314-07:00Thanks for the post healthy food torontoThanks for the post <br> <a href="http://www.bestrestaurantstoronto.org/" rel="nofollow">healthy food toronto</a>Andrewnoreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-44859368266081314002008-07-28T20:42:00.000-07:002008-07-28T20:42:00.000-07:00I don't mind squad coherency since it's a simple w...I don't mind squad coherency since it's a simple way to show how units work in a combat situation. W40k is much more lenient especially in the 5th Ed where you can measure from base to base or base to head if using multiple levels such as a building. AT-43's coherency is 25 cm (close to 1 inch) and is very rigid. AT-43 has great figures, background and terrain but suffers from rule issues. I still like the game but really hope that FFG/Rackham produce a 2nd edition that cleans up the rules. The figures are great to use in other games though! I've built SuperSystem stats for some Karman units to use them as futuristic invaders summoned by Kang the Conqueror.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-50559018413337852552008-07-28T19:48:00.000-07:002008-07-28T19:48:00.000-07:00Every minis game (almost - HeroScape) has measurin...Every minis game (almost - HeroScape) has measuring for movement and LOS. I agree about the ridiculous unit movement rules. If I owned this game I would just ignore it. Seriously, do these people have no radios? This rule is what turned me off of 40K. Why do these guys have to run around so close together? If you want to encourage that, just give a bonus if everyone in the squad is X inches from the leader...Pete Millerhttps://www.blogger.com/profile/12661558105341125897noreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-78544176953621735722008-07-28T12:52:00.000-07:002008-07-28T12:52:00.000-07:00I agree. I wish there were an easy way to duplicat...I agree. I wish there were an easy way to duplicate a tape with a hex grid. But then, grids of any sort are fairly limiting when it comes to using terrain, and the eye candy is the best part. I don't want to make a ruined building, put rubble in the corners and moss on the walls and cracks in the walls and sand on the ground, and then mark it all off with hexes.Matt Drakehttps://www.blogger.com/profile/10293720777403743376noreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-16032997694056169892008-07-28T11:32:00.000-07:002008-07-28T11:32:00.000-07:00The funny analogy really is your forte. The game s...The funny analogy really is your forte. The game sounds like something I'd like right up until you said "tape measure". That's a big minus for me, I know that it's supposed to help with the realism of the game, but I've never been a big fan of games that don't have movement rules built in.Anonymousnoreply@blogger.com