tag:blogger.com,1999:blog-327484429725532216.post2322497810347947150..comments2023-11-05T03:25:53.239-08:00Comments on Drake's Flames: Board Game Review - The Great Space RaceUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-327484429725532216.post-62680954330183508232008-11-17T21:58:00.000-08:002008-11-17T21:58:00.000-08:00Sounds like you had the same problem I had with Ro...Sounds like you had the same problem I had with RoboRally. Completely understandable.<BR/><BR/>And I don't think I would want to try with six players. That seems like a frighteningly huge group. We played with three, and it was about perfect.Matt Drakehttps://www.blogger.com/profile/10293720777403743376noreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-62095100467685511832008-11-17T19:57:00.000-08:002008-11-17T19:57:00.000-08:00Ah, this one didn't go over well at all when my gr...Ah, this one didn't go over well at all when my group tried it at Origins this year. We found it incredibly fiddly and hard to get through--with six players we'd only finished one lap in well over an hour. The whole thing just dragged on and on, which I think is part of the inherent problem with race-style games. Other than something like Pitchcar, these just don't lend themselves well to an atmosphere of excitement.<BR/><BR/>And the most infuriating thing for was was movement restrictions due to those blasted cards. There were so many obstacles and traps on the board that we often had no choice but to get hit--there were no cards that would allow an escape even if we could see clear paths in front of us.<BR/><BR/>YMMV, but I couldn't stand this game. And the horrible component quality is really uncalled for. If Flying Frog can put out two top-notch games that compete with FFG or DoW quality-wise, so can Kenzer and Co.Anonymousnoreply@blogger.com