tag:blogger.com,1999:blog-327484429725532216.post3737016609112474344..comments2023-11-05T03:25:53.239-08:00Comments on Drake's Flames: RPG Review - Fantasy CraftUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-327484429725532216.post-12078210625496549202012-02-27T18:07:00.798-08:002012-02-27T18:07:00.798-08:00This has become my go-to game for d20 based fantas...This has become my go-to game for d20 based fantasy. However, I laughed my head off at the review. It would indeed make a decent bludgeoning weapon and there are a LOT of rules.<br /><br />Great review! And, thanks for reviewing an RPG.ludomastrohttps://www.blogger.com/profile/00738317731755200450noreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-52349163528179395032012-02-19T11:28:43.497-08:002012-02-19T11:28:43.497-08:00OK, yes, all RPGs have the 'throw out what you...OK, yes, all RPGs have the 'throw out what you don't want' rule, but Fantasy Craft actually makes the rules thoroughly modular, making it easy to discard the pieces you dislike. And it doesn't repeat the mantra a whole bunch of times, it just presents you with rules that would be easy to punch out and assemble into the game you want to play, and then shows you different ways to use them.<br /><br />Sure, other games say you can chuck the parts you don't want, but they don't make it easy, and many times, tearing out a piece of the rules will get you a game that doesn't work any more. Fantasy Craft was specifically designed to work with a basic core, plus whichever rules you think will get the job done.<br /><br />Like I said, I can see that it's a very good game. I just don't much care it, and that is 100% personal preference. I prefer simple and streamlined, and I love games where the system is intrinsically married to the setting. It's a very difficult thing to pull off, and it's very rare to find, but I'm reviewing one next week that does it perfectly.Matt Drakehttps://www.blogger.com/profile/10293720777403743376noreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-22501569388773347202012-02-18T23:48:19.692-08:002012-02-18T23:48:19.692-08:00The only thing I'd add is that pretty much all...The only thing I'd add is that pretty much all RPGs have rule 0 - Change things any way you want.<br /><br />It just sounds like this book keeps saying it over and over again to make sure it's always remembered.<br /><br />Not saying it's a bad thing to repeat it, just saying that it's nothing remotely new since it's one of the things D&D established early on for itself too - still does.<br /><br />As with all RPGs, the real selling point for me is: Are there enough players in my area that I could get a game going?<br /><br />Doesn't matter how good something is if no one else will play it, nor how bad something is if it means you find a great bunch of people to game with.<br /><br />RPGs are kind of strange like that - the game quality is secondary to the group availability.Wind Lanenoreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-57705278067420184722012-02-18T21:55:37.336-08:002012-02-18T21:55:37.336-08:00Oh, there's a lot to the game. Like I said, th...Oh, there's a lot to the game. Like I said, there is a TON of flexibility. I just don't like a lot of rules, so it's not my cup of tea, but I can't deny that it's a very effective gaming system.Matt Drakehttps://www.blogger.com/profile/10293720777403743376noreply@blogger.comtag:blogger.com,1999:blog-327484429725532216.post-16409767538095548612012-02-18T18:25:13.381-08:002012-02-18T18:25:13.381-08:00Too many rules definitely kill the fun of a game.
...Too many rules definitely kill the fun of a game.<br />I'm going to give this a try anyway.<br />Hopefully there's enough more to the game to make it interesting for me.SuperEliteGameshttp://superelitegames.com/noreply@blogger.com